Traits

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Trait List

Armor Empathy

Tags: Arcane, crafting.
Prerequisites: Arcana [Creation] (2 ranks), Crafting [Blacksmithing or Leatherworking] (2 ranks).
Effects: Once per 6-hour rest, when you enchant a shield or piece of armor, reduce the dissonance cost by 1 (to a minimum of 1).

Asthra Enchanter

Tags: Arcane, cantrip, combat, crafting, spell.
Prerequisites: Arcana [Creation] (2 ranks), Arcana [Enchantment] (2 ranks), Weaponry [Bows] (2 ranks).
Effects: You gain the ability, as a 1 AP action, to enchant a bow you have equipped. These enchantments have the normal costs in dissonance and follow all normal rules for ranged weapon enchantments, except that the normal time and material requirements are ignored. All enchantments bestowed through this ability are removed at the end of your activation.

Backseat Driver

Tags: Combat, tactics.
Prerequisites: Persuasion (3 ranks).
Effects: Once per turn, as a 2 AP action, you may select one ally whom you can see and who can hear you; that ally gains +1 AP during its next activation.

Bladesmith

Tags: Crafting.
Prerequisites: Crafting [Blacksmithing] (2 ranks), Weaponry [Knives] (1 rank), Weaponry [Swords] (1 rank).
Effects: When you craft or enchant a knife or sword, reduce the material cost by 10% (rounding the reduction up to the nearest denier). You gain a +1 bonus to all rolls to craft, enchant, or disenchant knives and swords.

Blaster

Tags: Arcane, combat.
Prerequisites: Arcana [Creation] (2 ranks), Weaponry [Arcane Strikes] (2 ranks).
Effects: The resistance TN of your Arcane Strikes attacks is increased by 2.

Brutal Blow

Tags: Combat.
Prerequisites: Weaponry [Axes, Knives, Mauls, Polearms, Swords, or Unarmed] (2 ranks).
Effects: When you make a melee attack, you may gain 1 fatigue. If you do, the attack's resistance TN is increased by 2.

Coordinated Assault

Tags: Combat, tactics.
Prerequisites: Persuasion (2 rank), Weaponry [any] (1 rank).
Effects: Once per activation, as a 1 AP action, you may mark one enemy creature. You may have only one creature marked at a time; marking a new target immediately removes any existing marks. When your allies (not including you) attack the marked creature, they gain a +1 bonus to their to-hit rolls.

Elementalist

Tags: Arcane, combat.
Prerequisites: Blaster, Fire Evoker, Ice Evoker, Lightning Evoker.
Effects: The resistance TN of your Arcane Strikes attacks that deal fire, ice, and/or lightning damage is increased by 2.

Encumbered Fighter

Tags: Combat.
Prerequisites: 3 Endurance.
Effects: Whenever you take a speed penalty from the "heavy X" weapon/armor special ability, reduce the total penalty (from all sources combined, not per source) by 2 (to a minimum of 0).

Ether Binder

Tags: Arcane, crafting.
Prerequisites: Arcana [Enchantment] (4 ranks).
Effects: When you enchant an item, reduce the dissonance cost by 1 (to a minimum of 1).

Ethereal Conduit

Tags: Arcane, spell.
Prerequisites: Arcana [Transit] (3 ranks).
Effects: Once per 6-hour rest, as a 0 AP action, you may grant the following buff to yourself:

  • Duration: X turns, where X is equal to the caster's resonance.
  • Bonus: +2 to consonance and resonance (does not affect this buff's duration).

Evasion

Tags: Combat.
Prerequisites: 3 Agility.
Effects: You gain a +2 bonus to your dodge.

Executioner

Tags: Combat.
Prerequisites: Weaponry [Axes, Mauls, Polearms, or Swords] (2 ranks).
Effects: When you make a focused attack with a two-handed melee weapon, the attack's resistance TN is increased by 4.

Fire Evoker

Tags: Arcane, combat.
Prerequisites: Blaster, Arcana [Creation] (3 ranks), Weaponry [Arcane Strikes] (3 ranks).
Effects: The resistance TN of your Arcane Strikes attacks that deal fire damage is increased by 2.

Fist of the North Star

Tags: Combat.
Prerequisites: Stone Fist, Weaponry [Unarmed] (3 ranks).
Effects: When you declare an unarmed attack, you may take a point of fatigue. If you do, apply the following effects to the attack:

  • The attack's resistance TN is increased by 4.
  • The "stun" special ability is ignored.
  • The critical effect is changed from "bash" to "bleed."

Gunslinger

Tags: Combat.
Prerequisites: Weaponry [Pistols] (4 ranks).
Effects: The first time each activation you attack with a pistol, the attack does not count as your one allowed attack for the activation.

Hackmaster

Tags: Combat.
Prerequisites: Weaponry [Axes, Knives, Mauls, Swords, or Unarmed] (2 ranks).
Effects: The first time each activation you attack with a one-handed melee weapon, the attack does not count as your one allowed attack for the activation.

Harmonization

Tags: Arcane, healing.
Prerequisites: Arcana [Transit] (2 ranks).
Effects: Once per 6-hour rest, as a 0 AP action, you may remove a number of dissonance from yourself equal to or less than your potency.

Haste

Tags: Arcane, combat, spell.
Prerequisites: Arcana [Transit] (3 ranks).
Effects: You gain the ability, as a 2 AP action, to gain 2 dissonance in order to select one willing creature you can touch; that creature gains +1 AP during its next activation.

Ice Evoker

Tags: Arcane, combat.
Prerequisites: Blaster, Arcana [Creation] (3 ranks), Weaponry [Arcane Strikes] (3 ranks).
Effects: The resistance TN of your Arcane Strikes attacks that deal ice damage is increased by 2.

All damage dealt by the attack is ice damage.

Lightning Evoker

Tags: Arcane, combat.
Prerequisites: Blaster, Arcana [Creation] (3 ranks), Weaponry [Arcane Strikes] (3 ranks).
Effects: The resistance TN of your Arcane Strikes attacks that deal lightning damage is increased by 2.

Magician

Tags: Arcane.
Prerequisites: Arcana [any] (3 ranks).
Effects: Whenever you use an ability with the "cantrip" tag, reduce the dissonance cost of that ability (to a minimum of 0).

Piercing Shot

Tags: Combat.
Prerequisites: Precision Shot, Weaponry [Bows, Crossbows, Pistols, or Rifles] (3 ranks).
Effects: Once per 6-hour rest, when you declare a focused attack with a ranged weapon, you may give the weapon the "ignore armor" special ability for the duration of the attack.

Precision Shot

Tags: Combat.
Prerequisites: Weaponry [Bows, Crossbows, Pistols, or Rifles] (2 ranks).
Effects: When you declare a focused attack with a ranged weapon, you may add a -3 penalty to the to-hit roll. If you do, the attack's resistance TN is increased by 2.

Rain of Arrows

Tags: Combat.
Prerequisites: Weaponry [Bows] (3 ranks).
Effects: The first time each activation you attack with a bow, the attack does not count as your one allowed attack for the activation.

Rain of Bolts

Tags: Combat.
Prerequisites: Weaponry [Crossbows] (3 ranks).
Effects: The first time each activation you attack with a crossbow, the attack does not count as your one allowed attack for the activation.

Quick Reaction

Tags: Combat.
Prerequisites: Agility 3 or Perception (2 ranks).
Effects: Add 3 to your speed for the purpose of determining initiative.

Second Wind

Tags: Healing.
Prerequisites: 3 Endurance.
Effects: Once per 6-hour rest, as a 0 AP action, you may remove a number of fatigue from yourself equal to or less than your Endurance score.

Sneak Attack

Tags: Combat.
Prerequisites: Stealth (2 ranks), Weaponry [any] (2 ranks).
Effects: During surprise rounds, all of your hits threaten a critical, and your to-hit rolls of a natural 10 are automatically confirmed.

Spirit Strike

Tags: Arcane, cantrip, combat, spell.
Prerequisites: Arcana [Creation] (2 ranks), Arcana [Enchantment] (2 ranks), Weaponry [Unarmed] (2 ranks).
Effects: You gain the ability, as a 0 AP action, to enchant your unarmed attack as though it were a normal melee weapon. These enchantments have the normal costs in dissonance and follow all normal rules for melee weapon enchantments, except that the normal time and material requirements are ignored. All enchantments bestowed through this ability are removed at the end of your activation.

Stone Fist

Tags: Combat.
Prerequisites: 3 Strength.
Effects: When you make an unarmed attack, you may choose to ignore the "stun" special ability with that attack (the choice must be made when you declare the attack, before rolling).

Toughness

Tags: Combat.
Prerequisites: 3 Endurance.
Effects: You gain a +1 bonus to your fortitude and stamina and a +2 bonus to your vitality.

Weapon Empathy

Tags: Arcane, crafting.
Prerequisites: Arcana [Enchantment] (2 ranks), Crafting [Blacksmithing or Bowyery] (2 ranks).
Effects: Once per 6-hour rest, when you enchant a weapon, reduce the dissonance cost by 1 (to a minimum of 1).

Weapon Expertise [Arcane Strikes]

Tags: Combat.
Prerequisites: Weaponry [Arcane Strikes] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Arcane Strikes and to the resistance TNs of your Arcane Strikes attacks.

Weapon Expertise [Axes]

Tags: Combat.
Prerequisites: Weaponry [Axes] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Axes and to the resistance TNs of your Axes attacks.

Weapon Expertise [Bombs]

Tags: Combat.
Prerequisites: Weaponry [Bombs] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Bombs and to the resistance TNs of your Bombs attacks.

Weapon Expertise [Bows]

Tags: Combat.
Prerequisites: Weaponry [Bows] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Bows and to the resistance TNs of your Bows attacks.

Weapon Expertise [Crossbows]

Tags: Combat.
Prerequisites: Weaponry [Crossbows] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Crossbows and to the resistance TNs of your Crossbows attacks.

Weapon Expertise [Knives]

Tags: Combat.
Prerequisites: Weaponry [Knives] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Knives and to the resistance TNs of your Knives attacks.

Weapon Expertise [Mauls]

Tags: Combat.
Prerequisites: Weaponry [Mauls] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Mauls and to the resistance TNs of your Mauls attacks.

Weapon Expertise [Pistols]

Tags: Combat.
Prerequisites: Weaponry [Pistols] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Pistols and to the resistance TNs of your Pistols attacks.

Weapon Expertise [Polearms]

Tags: Combat.
Prerequisites: Weaponry [Polearms] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Polearms and to the resistance TNs of your Polearms attacks.

Weapon Expertise [Rifles]

Tags: Combat.
Prerequisites: Weaponry [Arcane Strikes] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Rifles and to the resistance TNs of your Rifles attacks.

Weapon Expertise [Swords]

Tags: Combat.
Prerequisites: Weaponry [Swords] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Swords and to the resistance TNs of your Swords attacks.

Weapon Expertise [Unarmed]

Tags: Combat.
Prerequisites: Weaponry [Unarmed] (2 ranks).
Effects: You gain a +1 bonus on all rolls to hit with Unarmed attacks and to the resistance TNs of your Unarmed attacks.

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