Origins

Main text

Aturia

Climate: Hot Desert
Common Language: Aturi

Effects:

  • Skills
    • Language [Aturi]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Desert], or Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Aurenthalia

Climate: Mediterranean
Common Language: Aturi

Elves originally come from Aurenthalia. Their long membership in the Empire has brought many non-elves to Aurenthalia and many elves to the urban centers of the Empire abroad.

Effects:

  • Skills
    • Language [Aturi]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], or Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Beriath

Climate: Oceanic
Common Language: Beriathic

Goblins originally come from Beriath. They have spread somewhat into Gotland and Elban but are virtually unknown outside the Western part of the continent. There is some evidence that goblins may be demihumans with orcish ancestry, but they have never been popularly regarded as such, and most interactions between goblins and non-goblins continue to be hostile.

Effects:

  • Skills
    • Language [Beriathic]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], or Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Corenna

Climate: Continental
Common Language: Corennian

Effects:

  • Skills
    • Language [Corennian]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], or Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Dolmet

Climate: Mediterranean
Common Language: Telerian

Effects:

  • Skills
    • Language [Telerian]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], or Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Gotland

Climate: Continental
Common Language: Gottish

Effects:

  • Skills
    • Language [Gottish]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], or Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Helos

Climate: Mediterranean
Common Language: Helonian

Effects:

  • Skills
    • Language [Helonian]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], or Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Ismere

Climate: Continental
Common Language: Ismeri

Orcs originally come from Ismere, where they held dominion for centuries. The Kingdom of Ismere skirmished several times with the Empire before joining, and the Kingdom is still ruled by orcs today, although the non-orc population has grown. The orcish popuation in Highgate is small; most non-Ismeri orcs live in the neighboring countries of Beriath, Dolmet, Gotland, and Mancara.

Effects:

  • Skills
    • Language [Ismeri]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], or Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Lyrica

Climate: Subtropical
Common Language: Lyrican

Effects:

  • Skills
    • Language [Lyrican]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], or Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Mancara

Climate: Continental
Common Language: Gottish

Kobolds originally come from Mancara, and have since spread across the continent. Despite several organized efforts to exterminate them as a species, kobolds remain common today and are often bold enough to make incursions into urban areas in search of food and supplies.

Effects:

  • Skills
    • Language [Gottish]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Naresh

Climate: Mediterranean
Common Language: Aturi

Effects:

  • Skills
    • Language [Aturi]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Desert], Wilderness [Forest], Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Pereth

Climate: Oceanic
Common Language: Perethic
Notable Cities:

  • Highgate
    • Highgate is the largest ward in Pereth and is the seat of both the kingdom's government and its own county and duchy. The city has no direct access to the ocean, but the river Kent passes through the city and connects it to the coast, providing access to shipping. Highgate was built in old Tiberian times, the settlement growing around a bridge that was once the only way of crossing the Kent for several days' travel in either direction. It grew into the main hub for Tiberian activity in Pereth, and it was fortified extensively before the Tiberian Empire fell. Many of the old fortifications are still standing.

Effects:

  • Skills
    • Language [Perethic]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], or Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Pharengia

Climate: Subarctic
Common Language: Pharengian

Trolls originally come from Pharengia, although they are rare today, as they have been hunted systemically by Pharengian warriors for centuries.

Effects:

  • Skills
    • Language [Pharengi]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], Wilderness [Mountain], Wilderness [Swamp], or Wilderness [Tundra]: +1 rank

Teleria

Climate: Mediterranean
Common Language: Telerian

Effects:

  • Skills
    • Language [Telerian]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], Wilderness [Mountain], or Wilderness [Swamp]: +1 rank

Vestiya

Climate: Continental
Common Language: Vestiyan

Effects:

  • Skills
    • Language [Vestiyan]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], Wilderness [Mountain], Wilderness [Swamp], or Wilderness [Tundra]: +1 rank

Vethenia

Climate: Subtropical
Common Language: Vethenian

Gnolls originally come from Vethenia, although they have long been part of the Empire and have spread considerably.

Effects:

  • Skills
    • Language [Vethenian]: +2 ranks
    • Protocol [choose any one], Wilderness [Beach], Wilderness [Forest], Wilderness [Mountain], or Wilderness [Swamp]: +1 rank
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